STEAM
STEAM influences nearly every part of our daily lives and is an area of industry set to escalate rapidly in the future. As a result, here at Cove School we are already embedding STEAM skills into our curriculum:
- Ingenuity and Creativity – Leads to new ideas e.g. artificial intelligence and digital learning. These technologies were created by people who learnt that if the human mind can conceive it, the human mind can achieve it.
- Builds Resilience - Students learn in a safe environment, which allows them to fall and try again. They realise the value of failure as a learning exercise. This allows them to build confidence and resilience, it enables them to keep going when the going gets tough. After all, failure is part of a process that ultimately leads to success.
- Encourages Experimentation - Without a little risk-taking, and experimentation, many of the technological advancements that have occurred in the last couple of decades would not have been possible. Many of these innovations were created by people who were told that their ideas wouldn’t work and their response was, “Let’s try it and see.” This type of attitude is encouraged with STEAM learning in classes by allowing students to experiment and take risks during learning activities.
- Encourages Teamwork - Students of all abilities work together in teams to find solutions to problems, record data, write reports, give presentations, etc. This encourages students to understand how to collaborate with others and thrive in a team-oriented environment.
- Encourages Knowledge Application - Students are taught different skills that they can use in the real world. This motivates them to learn, as the skills that they acquire can be utilised immediately, and in ways that positively impact them and their loved ones. The ability to apply their knowledge to new and novel tasks will bode them well for when they enter the workforce.
- Encourages Tech Use - STEAM learning teaches us about the power of technology and innovation. When students encounter new technologies, they will be prepared to embrace them, instead of being hesitant or fearful. This will give them the upper hand in the global landscape, as the world is becoming increasingly tech-centered.
- Teaches Problem Solving - STEAM teaches students how to solve problems by using their critical thinking skills. By engaging in STEAM learn experiences, they learn how to examine problems and then create a plan to solve them.
- Encourages Adaption - To succeed in life, students have to be able to apply what they have learnt to a variety of situations. STEAM teaches them to adapt these concepts to various problems or issues that they will encounter in the future.
We would like STEAM projects not be just limited to the classroom, and encourage parents to join in the fun with the homework projects, which are set each term. Open-ended flexible tasks like the World of Wonder space project allow students to pursue their interests and involve parents along the way.
Tell me and I forget. Teach me and I remember. Involve me and I learn.
Benjamin Franklin
At Cove School we are proud to now be a part of the ENTHUSE project, which is a part of the Prospect Trust. We are working alongside Farnborough Sixth Form College and five other local schools. Our local sponsors are SC Johnson, based in Frimley.
Upcoming Events
Year Group | Autumn Term | Spring term | Summer Term |
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7 | Recycle Week | RSPB Big Schools Birdwatch | Earth day |
8 | Recycle Week Become an Eco-STEAM Ambassador World Space Week TeenTech Awards Tomorrow's Engineers Week STEAM Week National Tree Week Number day | RSPB Big Schools Birdwatch | Earth day |
9 | Recycle Week Become an Eco-STEAM Ambassador World Space Week TeenTech Awards Tomorrow's Engineers Week STEAM Week National Tree Week Number day | RSPB Big Schools Birdwatch | Earth day |
10 | Recycle Week | RSPB Big Schools Birdwatch | Earth day |
11 | Recycle Week | RSPB Big Schools Birdwatch |
STEAM Ambassadors - 2022/23
The role of our student STEAM ambassadors is an exciting role for them to be part of as they are helping to develop STEAM throughout the school.
The student STEAM Ambassadors represent their different school houses at competitions, support within school and external events. They work alongside teachers to show how STEAM maps across all subjects, whilst helping to develop their own knowledge and understanding ready for life after school.
Year 8 | Ike | Jemilla | Avantika |
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Year 9 | Haider | Zachary | |
Year 10 | Prishita | ||
Year 11 | Sky | Jon |